Zelda vs Astroworld

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d—%—%
Uptime · 30d—%—%
P50 · ms
P95 · ms
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedUnverified (Minecraft game data; Mojang content)
Free tierFree — limits not publishedFree — no key
Rate limitUnpublished100 req/window · 99 remaining · resets 60
In directory since2026-07-052026-07-05
operationalpartialdownno data

Zelda vs Astroworld: common questions

Which is more reliable, Zelda or Astroworld?

On our scheduled checks, Astroworld leads on measured uptime — Zelda at —% versus Astroworld at —% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Do Zelda and Astroworld need an API key?

Neither needs a paid key — Zelda is callable with no signup, and Astroworld is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Zelda and Astroworld from the browser?

Yes — both Zelda and Astroworld send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Zelda and Astroworld free for commercial use?

Zelda has unclear commercial terms, and Astroworld has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.