Valorant (non-official) vs Zelda

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms171903
P95 · ms5721380
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Riot assets)Unverified
Free tierFree, no API keyFree — limits not published
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Valorant (non-official) vs Zelda: common questions

Which is more reliable, Valorant (non-official) or Zelda?

Both are neck-and-neck — Valorant (non-official) and Zelda each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, Valorant (non-official) or Zelda?

Valorant (non-official) has the lower median latency in our checks — Valorant (non-official) responds in 171 ms versus Zelda at 903 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Valorant (non-official) and Zelda need an API key?

Neither needs a paid key — Valorant (non-official) is callable with no signup, and Zelda is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Valorant (non-official) and Zelda from the browser?

Yes — both Valorant (non-official) and Zelda send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Valorant (non-official) and Zelda free for commercial use?

Valorant (non-official) has unclear commercial terms, and Zelda has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.