Valorant (non-official) vs Yu-Gi-Oh!

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d—%—%
Uptime · 30d—%—%
P50 · ms
P95 · ms
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Riot assets)Unverified (Konami IP)
Free tierFree, no API keyFree, no API key
Rate limitUnpublished20 requests per second per IP (documented)
In directory since2026-07-052026-07-05
operationalpartialdownno data

Valorant (non-official) vs Yu-Gi-Oh!: common questions

Which is more reliable, Valorant (non-official) or Yu-Gi-Oh!?

On our scheduled checks, Yu-Gi-Oh! leads on measured uptime — Valorant (non-official) at —% versus Yu-Gi-Oh! at —% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Do Valorant (non-official) and Yu-Gi-Oh! need an API key?

Neither needs a paid key — Valorant (non-official) is callable with no signup, and Yu-Gi-Oh! is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Valorant (non-official) and Yu-Gi-Oh! from the browser?

Yes — both Valorant (non-official) and Yu-Gi-Oh! send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Valorant (non-official) and Yu-Gi-Oh! free for commercial use?

Valorant (non-official) has unclear commercial terms, and Yu-Gi-Oh! has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.