Valorant (non-official) vs Wynncraft

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms171778
P95 · ms5722871
Authnonenone
CORSyesno
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Riot assets)Unverified
Free tierFree, no API keyFree — limits not published
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Valorant (non-official) vs Wynncraft: common questions

Which is more reliable, Valorant (non-official) or Wynncraft?

Both are neck-and-neck — Valorant (non-official) and Wynncraft each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, Valorant (non-official) or Wynncraft?

Valorant (non-official) has the lower median latency in our checks — Valorant (non-official) responds in 171 ms versus Wynncraft at 778 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Valorant (non-official) and Wynncraft need an API key?

Neither needs a paid key — Valorant (non-official) is callable with no signup, and Wynncraft is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Valorant (non-official) and Wynncraft from the browser?

Only Valorant (non-official) is browser-friendly — it returns CORS headers over HTTPS. Wynncraft needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Valorant (non-official) and Wynncraft free for commercial use?

Valorant (non-official) has unclear commercial terms, and Wynncraft has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.