Valorant (non-official) vs Astroworld

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d—%—%
Uptime · 30d—%—%
P50 · ms
P95 · ms
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Riot assets)Unverified (Minecraft game data; Mojang content)
Free tierFree, no API keyFree — no key
Rate limitUnpublished100 req/window · 99 remaining · resets 60
In directory since2026-07-052026-07-05
operationalpartialdownno data

Valorant (non-official) vs Astroworld: common questions

Which is more reliable, Valorant (non-official) or Astroworld?

On our scheduled checks, Astroworld leads on measured uptime — Valorant (non-official) at —% versus Astroworld at —% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Do Valorant (non-official) and Astroworld need an API key?

Neither needs a paid key — Valorant (non-official) is callable with no signup, and Astroworld is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Valorant (non-official) and Astroworld from the browser?

Yes — both Valorant (non-official) and Astroworld send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Valorant (non-official) and Astroworld free for commercial use?

Valorant (non-official) has unclear commercial terms, and Astroworld has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.