Steam vs Valorant (non-official)

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d88.2%100%
Uptime · 30d85.0%100%
P50 · ms268171
P95 · ms486572
Authnonenone
CORSnoyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedUnverified (Riot assets)
Free tierFree, no API keyFree, no API key
Rate limitUnpublished (undocumented endpoint; IP rate-limited)Unpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Steam vs Valorant (non-official): common questions

Which is more reliable, Steam or Valorant (non-official)?

On our scheduled checks, Valorant (non-official) leads on measured uptime — Steam at 88.2% versus Valorant (non-official) at 100% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Steam or Valorant (non-official)?

Valorant (non-official) has the lower median latency in our checks — Steam responds in 268 ms versus Valorant (non-official) at 171 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Steam and Valorant (non-official) need an API key?

Neither needs a paid key — Steam is callable with no signup, and Valorant (non-official) is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Steam and Valorant (non-official) from the browser?

Only Valorant (non-official) is browser-friendly — it returns CORS headers over HTTPS. Steam needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Steam and Valorant (non-official) free for commercial use?

Steam has unclear commercial terms, and Valorant (non-official) has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.