RuneScape vs Zelda

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms1525903
P95 · ms36661380
Authnonenone
CORSnoyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (© Jagex)Unverified
Free tierFree, no API keyFree — limits not published
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

RuneScape vs Zelda: common questions

Which is more reliable, RuneScape or Zelda?

Both are neck-and-neck — RuneScape and Zelda each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, RuneScape or Zelda?

Zelda has the lower median latency in our checks — RuneScape responds in 1525 ms versus Zelda at 903 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do RuneScape and Zelda need an API key?

Neither needs a paid key — RuneScape is callable with no signup, and Zelda is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call RuneScape and Zelda from the browser?

Only Zelda is browser-friendly — it returns CORS headers over HTTPS. RuneScape needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are RuneScape and Zelda free for commercial use?

RuneScape has unclear commercial terms, and Zelda has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.