RuneScape vs Yu-Gi-Oh!

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%99.02%
Uptime · 30d100%98.3%
P50 · ms1525267
P95 · ms36663948
Authnonenone
CORSnoyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (© Jagex)Unverified (Konami IP)
Free tierFree, no API keyFree, no API key
Rate limitUnpublished20 requests per second per IP (documented)
In directory since2026-07-052026-07-05
operationalpartialdownno data

RuneScape vs Yu-Gi-Oh!: common questions

Which is more reliable, RuneScape or Yu-Gi-Oh!?

On our scheduled checks, RuneScape leads on measured uptime — RuneScape at 100% versus Yu-Gi-Oh! at 99.02% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, RuneScape or Yu-Gi-Oh!?

Yu-Gi-Oh! has the lower median latency in our checks — RuneScape responds in 1525 ms versus Yu-Gi-Oh! at 267 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do RuneScape and Yu-Gi-Oh! need an API key?

Neither needs a paid key — RuneScape is callable with no signup, and Yu-Gi-Oh! is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call RuneScape and Yu-Gi-Oh! from the browser?

Only Yu-Gi-Oh! is browser-friendly — it returns CORS headers over HTTPS. RuneScape needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are RuneScape and Yu-Gi-Oh! free for commercial use?

RuneScape has unclear commercial terms, and Yu-Gi-Oh! has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.