RuneScape vs Valorant (non-official)

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms1525171
P95 · ms3666572
Authnonenone
CORSnoyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (© Jagex)Unverified (Riot assets)
Free tierFree, no API keyFree, no API key
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

RuneScape vs Valorant (non-official): common questions

Which is more reliable, RuneScape or Valorant (non-official)?

Both are neck-and-neck — RuneScape and Valorant (non-official) each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, RuneScape or Valorant (non-official)?

Valorant (non-official) has the lower median latency in our checks — RuneScape responds in 1525 ms versus Valorant (non-official) at 171 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do RuneScape and Valorant (non-official) need an API key?

Neither needs a paid key — RuneScape is callable with no signup, and Valorant (non-official) is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call RuneScape and Valorant (non-official) from the browser?

Only Valorant (non-official) is browser-friendly — it returns CORS headers over HTTPS. RuneScape needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are RuneScape and Valorant (non-official) free for commercial use?

RuneScape has unclear commercial terms, and Valorant (non-official) has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.