Rick and Morty vs Steam

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%88.2%
Uptime · 30d100%85.0%
P50 · ms49268
P95 · ms435486
Authnonenone
CORSyesno
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified; open-source projectUnverified
Free tierFree, no API key requiredFree, no API key
Rate limitUnpublishedUnpublished (undocumented endpoint; IP rate-limited)
In directory since2026-07-052026-07-05
operationalpartialdownno data

Rick and Morty vs Steam: common questions

Which is more reliable, Rick and Morty or Steam?

On our scheduled checks, Rick and Morty leads on measured uptime — Rick and Morty at 100% versus Steam at 88.2% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Rick and Morty or Steam?

Rick and Morty has the lower median latency in our checks — Rick and Morty responds in 49 ms versus Steam at 268 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Rick and Morty and Steam need an API key?

Neither needs a paid key — Rick and Morty is callable with no signup, and Steam is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Rick and Morty and Steam from the browser?

Only Rick and Morty is browser-friendly — it returns CORS headers over HTTPS. Steam needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Rick and Morty and Steam free for commercial use?

Rick and Morty has unclear commercial terms, and Steam has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.