Pokémon TCG vs RuneScape

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d17.6%100%
Uptime · 30d15.0%100%
P50 · ms7971525
P95 · ms44193666
Authnonenone
CORSnono
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Pokémon IP)Unverified (© Jagex)
Free tierFree; no key ~1,000 req/day & 30/min, free key ~20,000 req/day (documented)Free, no API key
Rate limitWithout key: ~30 req/min, 1,000 req/day (documented)Unpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Pokémon TCG vs RuneScape: common questions

Which is more reliable, Pokémon TCG or RuneScape?

On our scheduled checks, RuneScape leads on measured uptime — Pokémon TCG at 17.6% versus RuneScape at 100% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Pokémon TCG or RuneScape?

Pokémon TCG has the lower median latency in our checks — Pokémon TCG responds in 797 ms versus RuneScape at 1525 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Pokémon TCG and RuneScape need an API key?

Neither needs a paid key — Pokémon TCG is callable with no signup, and RuneScape is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Pokémon TCG and RuneScape from the browser?

Neither sends browser-friendly CORS headers reliably, so call Pokémon TCG and RuneScape from a server or proxy rather than client-side. The CORS and HTTPS rows above show exactly what we detected for each.

Are Pokémon TCG and RuneScape free for commercial use?

Pokémon TCG has unclear commercial terms, and RuneScape has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.