PlayerDB vs Pokémon TCG

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%17.6%
Uptime · 30d100%15.0%
P50 · ms41797
P95 · ms3524419
Authnonenone
CORSyesno
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedUnverified (Pokémon IP)
Free tierFree, no API keyFree; no key ~1,000 req/day & 30/min, free key ~20,000 req/day (documented)
Rate limitUnpublishedWithout key: ~30 req/min, 1,000 req/day (documented)
In directory since2026-07-052026-07-05
operationalpartialdownno data

PlayerDB vs Pokémon TCG: common questions

Which is more reliable, PlayerDB or Pokémon TCG?

On our scheduled checks, PlayerDB leads on measured uptime — PlayerDB at 100% versus Pokémon TCG at 17.6% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, PlayerDB or Pokémon TCG?

PlayerDB has the lower median latency in our checks — PlayerDB responds in 41 ms versus Pokémon TCG at 797 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do PlayerDB and Pokémon TCG need an API key?

Neither needs a paid key — PlayerDB is callable with no signup, and Pokémon TCG is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call PlayerDB and Pokémon TCG from the browser?

Only PlayerDB is browser-friendly — it returns CORS headers over HTTPS. Pokémon TCG needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are PlayerDB and Pokémon TCG free for commercial use?

PlayerDB has unclear commercial terms, and Pokémon TCG has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.