Monster Hunter World vs RuneScape

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d97.1%100%
Uptime · 30d95.0%100%
P50 · ms9621525
P95 · ms30493666
Authnonenone
CORSyesno
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified; game content © CapcomUnverified (© Jagex)
Free tierFree, no API key requiredFree, no API key
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Monster Hunter World vs RuneScape: common questions

Which is more reliable, Monster Hunter World or RuneScape?

On our scheduled checks, RuneScape leads on measured uptime — Monster Hunter World at 97.1% versus RuneScape at 100% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Monster Hunter World or RuneScape?

Monster Hunter World has the lower median latency in our checks — Monster Hunter World responds in 962 ms versus RuneScape at 1525 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Monster Hunter World and RuneScape need an API key?

Neither needs a paid key — Monster Hunter World is callable with no signup, and RuneScape is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Monster Hunter World and RuneScape from the browser?

Only Monster Hunter World is browser-friendly — it returns CORS headers over HTTPS. RuneScape needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Monster Hunter World and RuneScape free for commercial use?

Monster Hunter World has unclear commercial terms, and RuneScape has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.