Monster Hunter World vs PlayerDB

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d97.1%100%
Uptime · 30d95.0%100%
P50 · ms101641
P95 · ms3049352
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified; game content © CapcomUnverified
Free tierFree, no API key requiredFree, no API key
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Monster Hunter World vs PlayerDB: common questions

Which is more reliable, Monster Hunter World or PlayerDB?

On our scheduled checks, PlayerDB leads on measured uptime — Monster Hunter World at 97.1% versus PlayerDB at 100% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Monster Hunter World or PlayerDB?

PlayerDB has the lower median latency in our checks — Monster Hunter World responds in 1016 ms versus PlayerDB at 41 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Monster Hunter World and PlayerDB need an API key?

Neither needs a paid key — Monster Hunter World is callable with no signup, and PlayerDB is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Monster Hunter World and PlayerDB from the browser?

Yes — both Monster Hunter World and PlayerDB send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Monster Hunter World and PlayerDB free for commercial use?

Monster Hunter World has unclear commercial terms, and PlayerDB has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.