MMO Games vs PotterDB

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d91.2%100%
Uptime · 30d100%100%
P50 · ms354525
P95 · ms13931193
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedUnverified (data derived from Harry Potter Fandom, CC BY-SA)
Free tierFree, no API keyFree — no key
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

MMO Games vs PotterDB: common questions

Which is more reliable, MMO Games or PotterDB?

On our scheduled checks, PotterDB leads on measured uptime — MMO Games at 91.2% versus PotterDB at 100% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, MMO Games or PotterDB?

MMO Games has the lower median latency in our checks — MMO Games responds in 354 ms versus PotterDB at 525 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do MMO Games and PotterDB need an API key?

Neither needs a paid key — MMO Games is callable with no signup, and PotterDB is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call MMO Games and PotterDB from the browser?

Yes — both MMO Games and PotterDB send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are MMO Games and PotterDB free for commercial use?

MMO Games has unclear commercial terms, and PotterDB has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.