FreeToGame vs Zelda

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms331903
P95 · ms5791380
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedUnverified
Free tierFree, no API key requiredFree — limits not published
Rate limitUnpublishedUnpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

FreeToGame vs Zelda: common questions

Which is more reliable, FreeToGame or Zelda?

Both are neck-and-neck — FreeToGame and Zelda each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, FreeToGame or Zelda?

FreeToGame has the lower median latency in our checks — FreeToGame responds in 331 ms versus Zelda at 903 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do FreeToGame and Zelda need an API key?

Neither needs a paid key — FreeToGame is callable with no signup, and Zelda is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call FreeToGame and Zelda from the browser?

Yes — both FreeToGame and Zelda send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are FreeToGame and Zelda free for commercial use?

FreeToGame has unclear commercial terms, and Zelda has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.