Elden Ring API vs Scryfall

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%96.1%
Uptime · 30d100%98.3%
P50 · ms312470
P95 · ms11112767
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedCard data free to use; MTG content © Wizards of the Coast (see docs)
Free tierFree — limits not publishedFree, no API key required
Rate limitUnpublished~10 requests/second; docs ask for 50-100 ms between requests
In directory since2026-07-052026-07-05
operationalpartialdownno data

Elden Ring API vs Scryfall: common questions

Which is more reliable, Elden Ring API or Scryfall?

On our scheduled checks, Elden Ring API leads on measured uptime — Elden Ring API at 100% versus Scryfall at 96.1% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Elden Ring API or Scryfall?

Elden Ring API has the lower median latency in our checks — Elden Ring API responds in 312 ms versus Scryfall at 470 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Elden Ring API and Scryfall need an API key?

Neither needs a paid key — Elden Ring API is callable with no signup, and Scryfall is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Elden Ring API and Scryfall from the browser?

Yes — both Elden Ring API and Scryfall send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Elden Ring API and Scryfall free for commercial use?

Elden Ring API has unclear commercial terms, and Scryfall has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.