Call of Duty Mobile vs Scryfall

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d99.02%96.1%
Uptime · 30d100%98.3%
P50 · ms3317470
P95 · ms41932767
Authnonenone
CORSnoyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverifiedCard data free to use; MTG content © Wizards of the Coast (see docs)
Free tierFree — no API keyFree, no API key required
Rate limitUnpublished~10 requests/second; docs ask for 50-100 ms between requests
In directory since2026-07-052026-07-05
operationalpartialdownno data

Call of Duty Mobile vs Scryfall: common questions

Which is more reliable, Call of Duty Mobile or Scryfall?

On our scheduled checks, Call of Duty Mobile leads on measured uptime — Call of Duty Mobile at 99.02% versus Scryfall at 96.1% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Which is faster, Call of Duty Mobile or Scryfall?

Scryfall has the lower median latency in our checks — Call of Duty Mobile responds in 3317 ms versus Scryfall at 470 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Call of Duty Mobile and Scryfall need an API key?

Neither needs a paid key — Call of Duty Mobile is callable with no signup, and Scryfall is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Call of Duty Mobile and Scryfall from the browser?

Only Scryfall is browser-friendly — it returns CORS headers over HTTPS. Call of Duty Mobile needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Call of Duty Mobile and Scryfall free for commercial use?

Call of Duty Mobile has unclear commercial terms, and Scryfall has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.