Astroworld vs Zelda

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms528903
P95 · ms17811380
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Minecraft game data; Mojang content)Unverified
Free tierFree — no keyFree — limits not published
Rate limit100 req/window · 99 remaining · resets 60Unpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Astroworld vs Zelda: common questions

Which is more reliable, Astroworld or Zelda?

Both are neck-and-neck — Astroworld and Zelda each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, Astroworld or Zelda?

Astroworld has the lower median latency in our checks — Astroworld responds in 528 ms versus Zelda at 903 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Astroworld and Zelda need an API key?

Neither needs a paid key — Astroworld is callable with no signup, and Zelda is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Astroworld and Zelda from the browser?

Yes — both Astroworld and Zelda send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Astroworld and Zelda free for commercial use?

Astroworld has unclear commercial terms, and Zelda has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.