Astroworld vs RuneScape

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms5281525
P95 · ms17813666
Authnonenone
CORSyesno
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Minecraft game data; Mojang content)Unverified (© Jagex)
Free tierFree — no keyFree, no API key
Rate limit100 req/window · 99 remaining · resets 60Unpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Astroworld vs RuneScape: common questions

Which is more reliable, Astroworld or RuneScape?

Both are neck-and-neck — Astroworld and RuneScape each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, Astroworld or RuneScape?

Astroworld has the lower median latency in our checks — Astroworld responds in 528 ms versus RuneScape at 1525 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Astroworld and RuneScape need an API key?

Neither needs a paid key — Astroworld is callable with no signup, and RuneScape is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Astroworld and RuneScape from the browser?

Only Astroworld is browser-friendly — it returns CORS headers over HTTPS. RuneScape needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Astroworld and RuneScape free for commercial use?

Astroworld has unclear commercial terms, and RuneScape has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.