Astroworld vs Elden Ring API

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d100%100%
Uptime · 30d100%100%
P50 · ms528312
P95 · ms17811111
Authnonenone
CORSyesyes
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Minecraft game data; Mojang content)Unverified
Free tierFree — no keyFree — limits not published
Rate limit100 req/window · 99 remaining · resets 60Unpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Astroworld vs Elden Ring API: common questions

Which is more reliable, Astroworld or Elden Ring API?

Both are neck-and-neck — Astroworld and Elden Ring API each measure 100% uptime over 90 days on our probe schedule. Reliability here is verified from our own scheduled checks; use the 30-day bars above to see which has been steadier lately.

Which is faster, Astroworld or Elden Ring API?

Elden Ring API has the lower median latency in our checks — Astroworld responds in 528 ms versus Elden Ring API at 312 ms (P50). Tail latency (P95) is in the table above; for most workloads the median is the number that shapes how the API feels.

Do Astroworld and Elden Ring API need an API key?

Neither needs a paid key — Astroworld is callable with no signup, and Elden Ring API is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Astroworld and Elden Ring API from the browser?

Yes — both Astroworld and Elden Ring API send CORS headers over HTTPS, so front-end code can fetch either directly with no backend proxy. That makes them easy to swap in a client-side app while you compare responses.

Are Astroworld and Elden Ring API free for commercial use?

Astroworld has unclear commercial terms, and Elden Ring API has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.