Astroworld vs Call of Duty Mobile

Same instrument, two spec sheets — measured, not claimed.

Uptime · 30d
Uptime · 90d—%—%
Uptime · 30d—%—%
P50 · ms
P95 · ms
Authnonenone
CORSyesno
HTTPSyesyes
Card requirednono
Commercial useunclearunclear
Data licenseUnverified (Minecraft game data; Mojang content)Unverified
Free tierFree — no keyFree — no API key
Rate limit100 req/window · 99 remaining · resets 60Unpublished
In directory since2026-07-052026-07-05
operationalpartialdownno data

Astroworld vs Call of Duty Mobile: common questions

Which is more reliable, Astroworld or Call of Duty Mobile?

On our scheduled checks, Call of Duty Mobile leads on measured uptime — Astroworld at —% versus Call of Duty Mobile at —% over 90 days. These are our own probe results, not provider claims; the uptime bars above show the day-by-day record for both.

Do Astroworld and Call of Duty Mobile need an API key?

Neither needs a paid key — Astroworld is callable with no signup, and Call of Duty Mobile is callable with no signup. Both are quick to prototype with; rate limits still apply.

Can I call Astroworld and Call of Duty Mobile from the browser?

Only Astroworld is browser-friendly — it returns CORS headers over HTTPS. Call of Duty Mobile needs a server-side call or proxy, so factor that into which one fits a front-end project.

Are Astroworld and Call of Duty Mobile free for commercial use?

Astroworld has unclear commercial terms, and Call of Duty Mobile has unclear commercial terms. We track service terms and the data license as separate fields — see the Commercial use and Data license rows above, and confirm both before shipping either in a paid product.